Monday, May 18, 2015

Monster Talents

Because why should Heroes have all the fun?

Here are a few generic Talents that can be assigned to all sorts of monsters. They work much the same way as Hero Talents,

This is a work in progress, and your ideas and input are appreciated.

Bloodlust X - Each time the monster inflicts damage, roll 1D6. On a roll of X or higher, the monster gains +1 Attack Strength until the end of combat.

Clearsight - As per Hero Talent.

Cowardly X - Each time a friendly monster is slain, roll 1D6. On a roll of X or higher, all Cowardly monsters attempt to flee the battle. 

Darkseeing - as per Hero Talent.

Demonic - Monster is immune to non-magical damage. Takes double damage from holy attacks.

Double Damage - Inflicts double damage with each successful attack.

Elemental - Monster is immune to non-magical damage. Takes double damage from its opposing element.

Fear X - Monster reduces opponent's Attack Strength by X.

Frenzy X - Each time the monster takes damage, roll 1D6. On a roll of X or higher, the monster gains +1 Attack Strength until the end of combat. 

Instant Kill - If the monster rolls a double for its Attack Strength, it kills its opponent instantly.

Leader - Each other monster of the same type in the area receives a +1 bonus to its Attack Strength. This effect is not cumulative.

Multi-attack - Monster can attack more than one target each Attack Round.

Immunity - Takes no damage and is unaffected by the thing it is immune to (fire, magic, etc.).

Poisonous - Monster's attack inflicts poison damage.

Regenerate - Monster regenerates 1-3 STAMINA points at the end of each Attack Round, unless it is killed first.

Resistance - Takes half damage and is only partially affected by the thing it is resistant to (fire, magic, etc.).

Spirit - Monster is non-corporeal, immune to non-magical damage and non-silvered weapons.

Undead, Greater - Monster is immune to non-magical damage, non-silvered weapons, sleep, fear, hypnotism & illusions. Takes double damage from holy attacks & sunlight.

Undead, Lesser - Monster is immune to sleep, fear, hypnotism & illusions. Takes double damage from holy attacks & sunlight.

Unstoppable - Each time the monster's STAMINA is reduced to 0, roll 1D6. On a roll of 6, the monster's STAMINA is 1 instead.

Vulnerable - Monster takes double damage from thing it is vulnerable to (fire, magic, etc.).

Monsters could also have Special Skills assigned to them, for those creatures that are particularly good at a certain ability (e.g. Climb, Dodge, Jump, Strength, Swim). A monster only Special Skill could be Flight, where the higher its score, the more agile it is in flight.

Sunday, April 19, 2015

Long Time Gone

Well, I guess that's a quarter of the year gone already! Time flies when you're slaving away over a hot desk. I have been meaning to get back on here and type up some posts, but work and real life always seems to get in the way. Something I'm sure many bloggers can relate to. Rest assured that I have been working hard on a couple of FF-related projects. Here's a sneak preview...

In other news, The Trolltooth Wars graphic novel was successfully Kickstarted, and the release of the Sorcery 3 app by Inkle is only a matter of days away. Not to mention that Warlock of Firetop Mountain game app that features the writing of one Jonathan Green, the Pure Evil FF miniatures we saw at Fighting Fantasy Fest, the mysterious Fighting Fantasy Quest boardgame and an AFF Salamonis sourcebook from Arion Games.  Although it doesn't seem like we will be getting new FF gamebooks any time soon, at least we have some exciting projects to look forward to.

Tuesday, January 13, 2015

Real World Comparisons to Titan

Reading through Paltogue's truly excellent blog (check it out if you haven't already) got me to thinking about how certain corners of Titan are somewhat based on real-world locations right here on Earth. It's a very common trope in fantasy settings and varies to different degrees depending on the property. Below I have picked the closest real-world match for certain locations on Titan, along with my reasoning for doing so.

Please keep in mind that these are purely my opinions. If you think differently, let me know about it in the comments. :)

In this first instalment I will focus on the continent of Khul (and nearby islands).

Hachiman = Japan
Let's get the most obvious one out the way first - the land of Hachiman in south-eastern Khul is clearly based on feudal Japan. It features samurai, ronin, kappa, katanas, pagodas, shoguns and wingless dragons, just to name a handful! Sword of the Samurai portrays Hachiman as a more-or-less straightforward Japanese homage, except for the fact that the realm is part of a larger continent rather than being a chain of islands. Interestingly, Jamie Thomson, one of the co-authors of Sword of the Samurai, also co-wrote a Japanese-inspired setting for Warhammer Fantasy Roleplay called Tetsubo. The setting was never published, but a PDF of the material can be found on the Fabled Lands blog.

Isles of the Dawn = China
Another obvious one, the setting for Black Vein Prophecy and The Crimson Tide is inspired by ancient China - see plentiful rice fields, monks and martial arts. Although Black Vein Prophecy toned down the Chinese influence, The Crimson Tide embraced it fully. In a similar situation to Hachiman (which is mentioned in the latter book), the Isles of Titan are a chain of islands, whereas our China is part of a massive continent. Another link to Japan is in the name itself - Isles of the Dawn is very similar to the Land of the Rising Sun!

 Kazan = Mongolia/Turkey
Several names from Daggers of Darkness are taken directly from the Book of Dede Korkut, which relates to the Oghuz Turks. The barbaric citizens of Kazan also seem to bear some similarity to the Golden Horde of the Mongol Empire.

Arion = Italy
A very tenuous connection here, but the two plumbers featured in Deathmoor, Oiram and Igiul, are based on the stars of Nintendo's Super Mario Bros. games. The location of Arion in the northern part of Khul, surrounded by grassy plains and forests also evokes (to my mind) visions of Italy.

Corda = Spain
Spain is close to Italy, and Corda is close to Arion - what more proof do you need? ;) The name is also very Spanish-sounding.

Neuberg = Germany/Holy Roman Empire
Neuberg itself is a very germanic name, as is Kleinkastel, a nearby frontier town. The lord of Kleinkastel is known as the Margrave, which is (as Wikipedia informs us) the medieval title for the military commander assigned to maintain the defense of one of the border provinces of the Holy Roman Empire. The largest territory of the Empire was, you guessed it, the Kingdom of Germany.

Wikipedia also helpfully points out that the Holy Roman Empire was a multi-ethnic complex of territories in central Europe that developed during the Middle Ages and continued until its dissolution in 1806. That sounds like a real-word parallel for the Ximoran Protectorate (Ximoran, Djiretta, Anghelm, Buruna, Kalima, Kelther and Neuberg).

Inland Sea = Ancient Mesopotamia
Another easy one, as Seas of Blood takes many of its names from ancient real world locations (Assur, Calah, Kirkuk, Kish, etc.). The technology also seems to be from an earlier time, with oar-powered boats dominating the Sea.

Djiretta/Ashkyos/Kabesh = Persia
Just going off the names more than anything here, although the depictions of people and places in Master of Chaos is relatively standard medival european fantasy spec (although there is the robed weapons seller and the nomads in the desert).

Zagoula/Yaziel/Hyennish = North India
Again, a fairly thin connection here, but the robed Zagoulan raiders from Beneath Nightmare Castle always remind me of the Thuggee cultists from Indiana Jones and the Temple of Doom.

Marpesia/Kalim = South America?
Next to nothing has been revealed about these two huge islands, so why not the cultures of South America (Aztec, Mayan, etc.)?

Arrowhead Islands = Carribean
 Lots of tropical islands, Chaos-pirates roaming around - sounds like a good match to me! I'm envisioning a Pirates of the Carribean/Pirates Lego type theme.

Revenge of the Fanzine!

Happy New Year everyone!

I know I haven't been posting very often, but I did put my holidays to good use working on another project (more to come, hopefully).

In the meantime, issue #14 of the truely excellent Fighting Fantazine has just been released. Reviews a-plenty, an interview with Marc Gascoigne, a Lone Wolf solo adventure, and more! Stellar work as usual from Alexander Ballingall and the crew.

Download it HERE.

I have written the solo adventure for the next issue, Lords of Stone, so I had better hurry up and do the illustrations for it!