Monday, May 18, 2015

Monster Talents

Because why should Heroes have all the fun?

Here are a few generic Talents that can be assigned to all sorts of monsters. They work much the same way as Hero Talents,

This is a work in progress, and your ideas and input are appreciated.

Bloodlust X - Each time the monster inflicts damage, roll 1D6. On a roll of X or higher, the monster gains +1 Attack Strength until the end of combat.

Clearsight - As per Hero Talent.

Cowardly X - Each time a friendly monster is slain, roll 1D6. On a roll of X or higher, all Cowardly monsters attempt to flee the battle. 

Darkseeing - as per Hero Talent.

Demonic - Monster is immune to non-magical damage. Takes double damage from holy attacks.
 

Double Damage - Inflicts double damage with each successful attack.
 

Elemental - Monster is immune to non-magical damage. Takes double damage from its opposing element.
 

Fear X - Monster reduces opponent's Attack Strength by X.
 

Frenzy X - Each time the monster takes damage, roll 1D6. On a roll of X or higher, the monster gains +1 Attack Strength until the end of combat. 

Instant Kill - If the monster rolls a double for its Attack Strength, it kills its opponent instantly.
 

Leader - Each other monster of the same type in the area receives a +1 bonus to its Attack Strength. This effect is not cumulative.
 

Multi-attack - Monster can attack more than one target each Attack Round.
 

Immunity - Takes no damage and is unaffected by the thing it is immune to (fire, magic, etc.).
 

Poisonous - Monster's attack inflicts poison damage.
 

Regenerate - Monster regenerates 1-3 STAMINA points at the end of each Attack Round, unless it is killed first.
 

Resistance - Takes half damage and is only partially affected by the thing it is resistant to (fire, magic, etc.).
 

Spirit - Monster is non-corporeal, immune to non-magical damage and non-silvered weapons.
 

Undead, Greater - Monster is immune to non-magical damage, non-silvered weapons, sleep, fear, hypnotism & illusions. Takes double damage from holy attacks & sunlight.
 

Undead, Lesser - Monster is immune to sleep, fear, hypnotism & illusions. Takes double damage from holy attacks & sunlight.
 

Unstoppable - Each time the monster's STAMINA is reduced to 0, roll 1D6. On a roll of 6, the monster's STAMINA is 1 instead.

Vulnerable - Monster takes double damage from thing it is vulnerable to (fire, magic, etc.).


Monsters could also have Special Skills assigned to them, for those creatures that are particularly good at a certain ability (e.g. Climb, Dodge, Jump, Strength, Swim). A monster only Special Skill could be Flight, where the higher its score, the more agile it is in flight.